And as for how much later that might be, Devolver and co. It also sounds like the "skill based crafting", "fully developed combat system", "detailed character customization, mission objectives, character leveling system, vehicle support and many other features" will come later. At launch, however, early access won't include "high level gameplay", such as the aforementioned story-driven mission objectives. According to the developer, players will be able to "explore the island, build up their characters, engage other players, NPCs or wildlife and make simple alliances with their buddies". That's a lot of ambitious stuff already, although it's not entirely clear exactly how much of it will be included in SCUM's initial early access release. Unfortunately for survivors, alliances are unlikely to last too long: the game show's producers are determined to create a lively viewing experience for those at home, so the core open-world survival portion of SCUM is interspersed with more structured PvP multiplayer challenges, tasking teams to perform specific game-like tasks in exchange for prizes. There are complex simulation systems outside of the body, such as fabric wetness that affect your ability to move, and an absurdly detailed skill tree with players apparently even able to pass on their learned knowledge to others, encouraging team work.Īlso, there are zombies. There's a proper story, with its own objectives, which frames the entire endeavour as a kind of murderous game show. Even a character's selected age has an impact: younger participants are more agile, with better dexterity, while older characters have intelligence bonuses.Īnd a lot of the other stuff has been talked about prior to release too - all sounding very exciting, even if it's kind of hard to picture it as a unified whole. An undernourished player might find that their hands start to shake (not ideal when holding a gun), while a toothless player will struggle to eat solid foods. Previously, for instance, the developer has said that an overweight character might have reduced stamina, but their increased body fat means they won't have to eat so often - at least until it starts to ebb away, replaced by muscle.
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That translates to an experience that simulates and tracks a huge amount of detail concerning each player, including digestion speed, calorie and vitamin intake, body mass, temperature, number of teeth, and more - all affecting each connected element. However, SCUM is described as having "unprecedented levels of character customization, control and progression, where knowledge and skills are the ultimate weapons for long-term survival".